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Revo anticipates your next move, streamlines your workflows, and lets you focus on what matters — building great products.
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Capabilities
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Skills
Extract Insights from Video Recordings
Write Advanced User Stories
Track Competitor News
Track Industry News
Conduct Research
Features Prioritization
Analyze Customer Feedback
Answer Product Questions
Turn Slack Messages into Tickets
Summarize Meetings
Track Progress
Manage Tickets
Manage Knowledge Base
Write PRDs
Manage Sprints
Provide Insights
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Capabilities
Integrations
Security
FAQ
Blog
Glossary
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Capabilities
Integrations
Security
FAQ
Blog
Glossary
Request a demo
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☰
Revo's Product Management Glossary
Master the language of product management with Revo's definitive glossary. From Agile to Waterfall, learn 150+ key terms to excel in your PM career.
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Time to Market (TTM)
The duration between a product's conception and its availability for sale to customers.
Total Addressable Market (TAM)
The maximum potential market size for a product or service, representing all possible customers and revenue if 100% market share was achieved.
Usability Heuristics
Guidelines or principles for evaluating and improving the user-friendliness of a product's interface design, helping identify potential usability issues and enhance overall user experience.
Usability Testing
A process of evaluating a product or interface by testing it with representative users to identify usability issues and improve user experience.
User Acceptance Testing (UAT)
A phase of software testing where end-users verify that the system meets their requirements and functions as expected in real-world scenarios.
User Engagement
The level of interaction, involvement, and satisfaction users have with a product or service, often measured through metrics like active usage, retention rates, and user feedback.
User Engagement Metrics
Quantitative measures that track how users interact with a product, including metrics like active users, session duration, retention rate, and feature adoption.
User Experience (UX)
The overall experience and satisfaction a user has when interacting with a product, encompassing usability, accessibility, and emotional response.
User Flow
A step-by-step path users take to complete a specific task or achieve a goal within a product or application.
User Interface (UI)
The visual elements and layout through which users interact with a product or software application, including buttons, menus, and screens.
User Onboarding
The process of guiding new users through the initial setup and familiarization with a product or service, aimed at increasing adoption, engagement, and long-term retention.
User Persona
A fictional representation of a typical user or customer, encompassing their characteristics, behaviors, needs, and goals, used to guide product design and development decisions.
User Research
The process of gathering and analyzing data about users' needs, behaviors, and preferences to inform product design and development decisions.
User Story
A concise description of a software feature from an end-user perspective, typically following the format "As a [user type], I want [goal] so that [benefit]."
User Story Mapping
A collaborative technique for visualizing user needs and product features, organizing them into a narrative flow to prioritize development and create a shared understanding of the product roadmap.
User-Centered Design (UCD)
An approach that prioritizes user needs, preferences, and limitations throughout the entire product development process, ensuring the final product is intuitive, effective, and satisfying for its intended users.
Value Proposition
A compelling statement that articulates the unique benefits a product or service offers to customers, addressing their needs and differentiating it from competitors.
Value Stream Mapping
A visual tool used to analyze and optimize the flow of materials and information required to bring a product or service to a customer, identifying waste and improving efficiency in the process.
Voice of the Customer (VoC)
A systematic approach to collecting, analyzing, and acting upon customer feedback and insights to improve products and services.
Waterfall Methodology
A linear, sequential approach to product development where each phase must be completed before the next begins, typically following stages like requirements, design, implementation, testing, and maintenance.
Weighted Shortest Job First (WSJF)
A prioritization technique that balances job duration, cost of delay, and business value to determine the order of work items in product development.
Wireframe
A basic visual representation of a product's layout and structure, typically used in early design stages to outline key elements and functionality without detailed styling.
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