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Revo's Product Management Glossary

Master the language of product management with Revo's definitive glossary. From Agile to Waterfall, learn 150+ key terms to excel in your PM career.

Story Splitting

Technique for breaking down large user stories into smaller, more manageable pieces to improve estimation accuracy and facilitate incremental development.

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Storyboarding

A visual planning tool used to map out product features, user flows, or customer journeys, typically using sketches or diagrams to illustrate key steps and interactions.

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Swimlane Diagram

A visual representation of a process or workflow that organizes activities into parallel lanes, typically assigned to different roles or departments, to illustrate responsibilities and sequence of steps.

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System Integration

The process of combining different software components, hardware, or subsystems into a unified, cohesive product or system to enhance functionality and performance.

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T-shirt Sizing

A method of estimating effort or complexity for product features using relative sizes (e.g., S, M, L, XL) instead of precise time estimates.

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Task Analysis

A systematic process of breaking down a complex task or project into smaller, manageable components to understand requirements, identify potential challenges, and plan effective execution strategies.

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Technical Debt

Accumulated development shortcuts or compromises that may impede future progress and require additional effort to address.

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Technical Debt

Accumulated development shortcuts or compromises that may impede future progress and require additional effort to address.

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Technical Feasibility

The assessment of whether a proposed product or feature can be developed and implemented using existing technology and resources within given constraints.

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Technical Spikes

Exploratory development activities to evaluate technical feasibility, assess risks, and gain knowledge about potential solutions before committing to full implementation.

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Term

A specific period or duration for which a product, service, or agreement is valid or in effect.

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Time to Market (TTM)

The duration between a product's conception and its availability for sale to customers.

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Total Addressable Market (TAM)

The maximum potential market size for a product or service, representing all possible customers and revenue if 100% market share was achieved.

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Usability Heuristics

Guidelines or principles for evaluating and improving the user-friendliness of a product's interface design, helping identify potential usability issues and enhance overall user experience.

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Usability Testing

A process of evaluating a product or interface by testing it with representative users to identify usability issues and improve user experience.

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Usability Testing

A process of evaluating a product or interface by testing it with representative users to identify usability issues and improve user experience.

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User Acceptance Testing (UAT)

A phase of software testing where end-users verify that the system meets their requirements and functions as expected in real-world scenarios.

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User Acceptance Testing (UAT)

A phase of software testing where end-users verify that the system meets their requirements and functions as expected in real-world scenarios.

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User Engagement

The level of interaction, involvement, and satisfaction users have with a product or service, often measured through metrics like active usage, retention rates, and user feedback.

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User Engagement Metrics

Quantitative measures that track how users interact with a product, including metrics like active users, session duration, retention rate, and feature adoption.

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User Experience (UX)

The overall experience and satisfaction a user has when interacting with a product, encompassing usability, accessibility, and emotional response.

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User Experience (UX)

The overall experience and satisfaction a user has when interacting with a product, encompassing usability, accessibility, and emotional response.

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User Flow

A step-by-step path users take to complete a specific task or achieve a goal within a product or application.

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User Interface (UI)

The visual elements and layout through which users interact with a product or software application, including buttons, menus, and screens.

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User Onboarding

The process of guiding new users through the initial setup and familiarization with a product or service, aimed at increasing adoption, engagement, and long-term retention.

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User Persona

A fictional representation of a typical user or customer, encompassing their characteristics, behaviors, needs, and goals, used to guide product design and development decisions.

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User Persona

A fictional representation of a typical user or customer, encompassing their characteristics, behaviors, needs, and goals, used to guide product design and development decisions.

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User Research

The process of gathering and analyzing data about users' needs, behaviors, and preferences to inform product design and development decisions.

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User Story

A concise description of a software feature from an end-user perspective, typically following the format "As a [user type], I want [goal] so that [benefit]."

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User Story Mapping

A collaborative technique for visualizing user needs and product features, organizing them into a narrative flow to prioritize development and create a shared understanding of the product roadmap.

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User-Centered Design (UCD)

An approach that prioritizes user needs, preferences, and limitations throughout the entire product development process, ensuring the final product is intuitive, effective, and satisfying for its intended users.

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Value Proposition

A compelling statement that articulates the unique benefits a product or service offers to customers, addressing their needs and differentiating it from competitors.

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Value Proposition

A compelling statement that articulates the unique benefits a product or service offers to customers, addressing their needs and differentiating it from competitors.

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Value Stream Mapping

A visual tool used to analyze and optimize the flow of materials and information required to bring a product or service to a customer, identifying waste and improving efficiency in the process.

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Voice of the Customer (VoC)

A systematic approach to collecting, analyzing, and acting upon customer feedback and insights to improve products and services.

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Waterfall Methodology

A linear, sequential approach to product development where each phase must be completed before the next begins, typically following stages like requirements, design, implementation, testing, and maintenance.

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Weighted Shortest Job First (WSJF)

A prioritization technique that balances job duration, cost of delay, and business value to determine the order of work items in product development.

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Wireframe

A basic visual representation of a product's layout and structure, typically used in early design stages to outline key elements and functionality without detailed styling.

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Wireframes

Visual representations of a product's layout and structure, typically used in the early stages of design to outline the basic elements and functionality without detailed graphics or content.

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